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7.4 Hybrid armour/evasion/energy shield armoursĪlong with evasion and energy shield, armour is one of the three defence types that can implicitly appear on equipment.7.3 Hybrid armour/energy shield armours.7.2 Hybrid armour/evasion rating armours.1.2.5 Absolute Physical Damage Reduction.1.2.1 Relative Physical Damage Reduction (Base Formula).and Basalt Flask Basalt Flask Lasts 5.00 SecondsĢ0% more Armour Requires Level 40 Taunts nearby Enemies on use Right click to drink. +1500 to Armour Requires Level 27 Right click to drink. Granite Flask Granite Flask Lasts 4.00 Seconds This Skill's Cooldown does not recover during its effect Place into an item socket of the right colour to gain this skill. Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Skill Effect Duration Buff can take additional Damage equal to 0.25% of your Armour Reflected Damage Penetrates 1% of Enemy Fire Resistance Base duration is 3 secondsħ5% of Damage from Hits is taken from the Buff before your Life or Energy Shieldīuff can take Damage equal to 20% of your Armour, up to a maximum of 10000 Shares a cooldown with other Guard skills. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Radius: 15 Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. Molten Shell Molten Shell Spell, AoE, Duration, Fire, Physical, Guard Armour rating can be increased by wearing equipment, taking certain passive skills, using skills (e.g. For the basic passive skill, see Armour (passive skill).Īrmour is a form of defence that mitigates incoming physical damage from hits.











Slayer leecher 0.5 regex